//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float ApexDummy;
//   float4x3 bonematrices[75];
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   TemporalAAParameters c235     1
//   ApexDummy            c236     1
//   WorldToLocal         c237     1
//   MeshOrigin           c238     1
//   MeshExtension        c239     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, -4.98785305, -2, 1
    def c5, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord4 o2
    dcl_position o3
    mad r0, v2, c5.x, c5.y
    mul o1.w, r0.w, c237.w
    mov r1.y, c4.y
    add r1.x, r1.y, c236.x
    sge r1.x, -r1_abs.x, r1_abs.x
    mul r2, c4.x, v3
    mova a0, r2.yxzw
    mul r3, v4.y, c6[a0.x]
    mad r3, v4.x, c6[a0.y], r3
    mad r2, v4.z, c6[a0.z], r3
    mad r2, v4.w, c6[a0.w], r2
    mul r1.x, r1.x, r2.x
    mad r2.x, r1.x, c4.z, r2.x
    mad r1.xyz, v1, c5.x, c5.y
    dp3 r3.z, r1, r2
    dp3 r4.y, r0, r2
    mul r5, v4.y, c7[a0.x]
    mul r6, v4.y, c8[a0.x]
    mad r6, v4.x, c8[a0.y], r6
    mad r5, v4.x, c7[a0.y], r5
    mad r5, v4.z, c7[a0.z], r5
    mad r6, v4.z, c8[a0.z], r6
    mad r6, v4.w, c8[a0.w], r6
    mad r5, v4.w, c7[a0.w], r5
    dp3 r3.x, r1, r5
    dp3 r3.y, r1, r6
    dp3 r4.z, r0, r5
    dp3 r4.x, r0, r6
    mul r0.xyz, r3, r4
    mad r0.xyz, r4.zxyw, r3.yzxw, -r0
    mul r1.xy, r3.x, c232.xzzw
    mad r1.xy, c231.xzzw, r3.z, r1
    mad r1.xy, c233.xzzw, r3.y, r1
    mul r3.xy, r4.z, c232.xzzw
    mad r3.xy, c231.xzzw, r4.y, r3
    mad r3.xy, c233.xzzw, r4.x, r3
    mul r0.xyz, r0.w, r0
    mul r0.yw, r0.y, c232.xxzz
    mad r0.xy, c231.xzzw, r0.x, r0.ywzw
    mad r0.xy, c233.xzzw, r0.z, r0
    mov r1.z, r0.x
    mov o1.y, r0.y
    mov r1.w, r3.x
    mov o1.z, r3.y
    mov o0.xyz, r1.xzww
    mov o1.x, r1.y
    mov r0.xyz, c239
    mad r0.xyz, v0, r0, c238
    mov r0.w, c4.w
    dp4 r1.x, r0, r2
    dp4 r1.y, r0, r5
    dp4 r0.x, r0, r6
    mul r2, r1.y, c232
    mad r1, c231, r1.x, r2
    mad r0, c233, r0.x, r1
    add r0, r0, c234
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c235.z
    mad r0.xy, r1.x, c235, r0
    mov r12, r0
    mov o3, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 64 instruction slots used
 

